Every few years or so, the modern-day programmer must be willing to perform a self-inflicted knowledge
transplant to stay current with the new technologies of the day. The languages (C++, Visual
Basic 6.0, Java), frameworks (MFC, ATL, STL), and architectures (COM, CORBA, EJB) that were touted
as the silver bullets of software development eventually become overshadowed by something better or
at the very least something new. Regardless of the frustration you can feel when upgrading your internal
knowledge base, it is unavoidable. The .NET platform is Microsoft’s current offering within the landscape
of software engineering.
The point of this chapter is to lay the conceptual groundwork for the remainder of the book. It
begins with a high-level discussion of a number of .NET-related topics such as assemblies, the common
intermediate language (CIL), and just-in-time (JIT) compilation. In addition to previewing
some key features of the C# programming language, you will also come to understand the relationship
between various aspects of the .NET Framework, such as the common language runtime (CLR),
the Common Type System (CTS), and the Common Language Specification (CLS). As you would hope,
all of these topics are explored in further detail throughout the remainder of this text.
This chapter also provides you with an overview of the functionality supplied by the .NET base
class libraries, sometimes abbreviated as the “BCL” or alternatively as the “FCL” (being the Framework
class libraries). Finally, this chapter investigates the language-agnostic and platform-independent
nature of the .NET platform (yes it’s true, .NET is not confined to the Windows operating system).
Understanding the Previous State of Affairs
Before examining the specifics of the .NET universe, it’s helpful to consider some of the issues that
motivated the genesis of Microsoft’s current platform. To get in the proper mind-set, let’s begin this
chapter with a brief and painless history lesson to remember our roots and understand the limitations
of the previous state of affairs (after all, admitting you have a problem is the first step toward
finding a solution). After completing this quick tour of life as we knew it, we turn our attention to
the numerous benefits provided by C# and the .NET platform.
Life As a C/Win32 API Programmer
Traditionally speaking, developing software for the Windows family of operating systems involved
using the C programming language in conjunction with the Windows application programming
interface (API). While it is true that numerous applications have been successfully created using this
time-honored approach, few of us would disagree that building applications using the raw API is
a complex undertaking.
The first obvious problem is that C is a very terse language. C developers are forced to contend
with manual memory management, ugly pointer arithmetic, and ugly syntactical constructs. Furthermore,
given that C is a structured language, it lacks the benefits provided by the object-oriented
approach (can anyone say spaghetti code?) When you combine the thousands of global functions
and data types defined by the Win32 API to an already formidable language, it is little wonder that
there are so many buggy applications floating around today.
Life As a C++/MFC Programmer
One vast improvement over raw C/API development is the use of the C++ programming language.
In many ways, C++ can be thought of as an object-oriented layer on top of C. Thus, even though
C++ programmers benefit from the famed “pillars of OOP” (encapsulation, inheritance, and polymorphism),
they are still at the mercy of the painful aspects of the C language (e.g., manual memory
management, ugly pointer arithmetic, and ugly syntactical constructs).
Despite its complexity, many C++ frameworks exist today. For example, the Microsoft
Foundation Classes (MFC) provides the developer with a set of C++ classes that facilitate the
construction of Win32 applications. The main role of MFC is to wrap a “sane subset” of the raw
Win32 API behind a number of classes, magic macros, and numerous code-generation tools
(aka wizards). Regardless of the helpful assistance offered by the MFC framework (as well as many
other C++-based windowing toolkits), the fact of the matter is that C++ programming remains
a difficult and error-prone experience, given its historical roots in C.
Life As aVisual Basic 6.0 Programmer
Due to a heartfelt desire to enjoy a simpler lifestyle, many programmers have shifted away from the
world of C(++)-based frameworks to kinder, gentler languages such as Visual Basic 6.0 (VB6). VB6 is
popular due to its ability to build complex user interfaces, code libraries (e.g., COM servers), and
data access logic with minimal fuss and bother. Even more than MFC, VB6 hides the complexities of
the raw Win32 API from view using a number of integrated code wizards, intrinsic data types, classes,
and VB-specific functions.
The major downfall of VB6 (which has been rectified given the advent of Visual Basic .NET) is
that it is not a fully object-oriented language; rather, it is “object aware.” For example, VB6 does not
allow the programmer to establish “is-a” relationships between types (i.e., no classical inheritance)
and has no intrinsic support for parameterized class construction. Moreover, VB6 doesn’t provide
the ability to build multithreaded applications unless you are willing to drop down to low-level
Win32 API calls (which is complex at best and dangerous at worst).
transplant to stay current with the new technologies of the day. The languages (C++, Visual
Basic 6.0, Java), frameworks (MFC, ATL, STL), and architectures (COM, CORBA, EJB) that were touted
as the silver bullets of software development eventually become overshadowed by something better or
at the very least something new. Regardless of the frustration you can feel when upgrading your internal
knowledge base, it is unavoidable. The .NET platform is Microsoft’s current offering within the landscape
of software engineering.
The point of this chapter is to lay the conceptual groundwork for the remainder of the book. It
begins with a high-level discussion of a number of .NET-related topics such as assemblies, the common
intermediate language (CIL), and just-in-time (JIT) compilation. In addition to previewing
some key features of the C# programming language, you will also come to understand the relationship
between various aspects of the .NET Framework, such as the common language runtime (CLR),
the Common Type System (CTS), and the Common Language Specification (CLS). As you would hope,
all of these topics are explored in further detail throughout the remainder of this text.
This chapter also provides you with an overview of the functionality supplied by the .NET base
class libraries, sometimes abbreviated as the “BCL” or alternatively as the “FCL” (being the Framework
class libraries). Finally, this chapter investigates the language-agnostic and platform-independent
nature of the .NET platform (yes it’s true, .NET is not confined to the Windows operating system).
Understanding the Previous State of Affairs
Before examining the specifics of the .NET universe, it’s helpful to consider some of the issues that
motivated the genesis of Microsoft’s current platform. To get in the proper mind-set, let’s begin this
chapter with a brief and painless history lesson to remember our roots and understand the limitations
of the previous state of affairs (after all, admitting you have a problem is the first step toward
finding a solution). After completing this quick tour of life as we knew it, we turn our attention to
the numerous benefits provided by C# and the .NET platform.
Life As a C/Win32 API Programmer
Traditionally speaking, developing software for the Windows family of operating systems involved
using the C programming language in conjunction with the Windows application programming
interface (API). While it is true that numerous applications have been successfully created using this
time-honored approach, few of us would disagree that building applications using the raw API is
a complex undertaking.
The first obvious problem is that C is a very terse language. C developers are forced to contend
with manual memory management, ugly pointer arithmetic, and ugly syntactical constructs. Furthermore,
given that C is a structured language, it lacks the benefits provided by the object-oriented
approach (can anyone say spaghetti code?) When you combine the thousands of global functions
and data types defined by the Win32 API to an already formidable language, it is little wonder that
there are so many buggy applications floating around today.
Life As a C++/MFC Programmer
One vast improvement over raw C/API development is the use of the C++ programming language.
In many ways, C++ can be thought of as an object-oriented layer on top of C. Thus, even though
C++ programmers benefit from the famed “pillars of OOP” (encapsulation, inheritance, and polymorphism),
they are still at the mercy of the painful aspects of the C language (e.g., manual memory
management, ugly pointer arithmetic, and ugly syntactical constructs).
Despite its complexity, many C++ frameworks exist today. For example, the Microsoft
Foundation Classes (MFC) provides the developer with a set of C++ classes that facilitate the
construction of Win32 applications. The main role of MFC is to wrap a “sane subset” of the raw
Win32 API behind a number of classes, magic macros, and numerous code-generation tools
(aka wizards). Regardless of the helpful assistance offered by the MFC framework (as well as many
other C++-based windowing toolkits), the fact of the matter is that C++ programming remains
a difficult and error-prone experience, given its historical roots in C.
Life As aVisual Basic 6.0 Programmer
Due to a heartfelt desire to enjoy a simpler lifestyle, many programmers have shifted away from the
world of C(++)-based frameworks to kinder, gentler languages such as Visual Basic 6.0 (VB6). VB6 is
popular due to its ability to build complex user interfaces, code libraries (e.g., COM servers), and
data access logic with minimal fuss and bother. Even more than MFC, VB6 hides the complexities of
the raw Win32 API from view using a number of integrated code wizards, intrinsic data types, classes,
and VB-specific functions.
The major downfall of VB6 (which has been rectified given the advent of Visual Basic .NET) is
that it is not a fully object-oriented language; rather, it is “object aware.” For example, VB6 does not
allow the programmer to establish “is-a” relationships between types (i.e., no classical inheritance)
and has no intrinsic support for parameterized class construction. Moreover, VB6 doesn’t provide
the ability to build multithreaded applications unless you are willing to drop down to low-level
Win32 API calls (which is complex at best and dangerous at worst).